Brave little abacus6/19/2023 ![]() I find a ton of inspiration from that period in general. I open it up and just stare at the Jet Set Radio, Phantasy Star Online, and Crazy Taxi designs all of the time. A couple of years ago I picked up the book Sega Dreamcast: Collected Works from the awesome publisher Read-Only Memory. My relationship with the console now is primarily with its arcade ports but also just having a reverence for its ambition and style in general. ![]() I don’t think that this was necessarily the primary driving force though, it probably was more of a publicly-used excuse for dragging a CRT to shows, ha. I also remember believing that using a CD-based set-up to play our backing tracks would overall benefit our performance given the increased audio fidelity of a CD vs. I also have some recollection of us wanting to eventually perform in front of a wall of CRTs, which, like a lot of other Brave Little Abacus ideas, was certainly a bit over-the-top ambition-wise, ha. Pre-recorded/produced drum tracks along with in-between song vignettes and samples would be played on CD via a Dreamcast or PlayStation and eventually off of an iPod or Laptop.įrom the outset of the project, we were often sampling sound effects and passages from video games in our recorded music so I think from an aesthetic sense, relying on that technology live was a good fit. For the vast majority of Brave Little Abacus’ existence, we performed without a live drummer.
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