Open arena downloads6/17/2023 Voice in cinematics (only available in CD version).They idle if the player's weapon is sheathed Wandering citizens in cities and wilderness.The automap colors voxels outside of city bounds that should not be considered part of the automapįor details on how to get OpenTESArena running, see the Installation section in the Readme.The game will crash during the Ria Silmane cinematic in the CD version if it reaches the end without being skipped (related to chunk system).The game world is empty for one frame after fast travelling, especially when arriving at a city with an arrival pop-up message.Wilderness building names don't match original game. ![]() Some intro screens might be using an incorrect palette.Revised sun and moon positions (not sure if they exactly match the original game yet, though).Citizens now only idle if the player is not moving and their weapon is sheathed, to more closely match the original AI.Fixed software renderer deadlock ( Fixed streetlight activation updating (wilderness streetlights intentionally do not change activation state).Fixed citizen animation RAM usage issue (no longer ~2.5 GB).Support for Raspberry Pi 4 (no release build yet since performance is very poor).Texture system redesign (renderer-independent TextureBuilderID, and TextureAssetReference for deferred loading).The wilderness loads by chunk IDs and can "go forever" by falling back to a default chunk when outside of the original game's 64圆4 chunk area.Cities "go forever" with floor wrapping.Interiors "go forever" with default empty chunk.Future support for formats like PNG should also be easier to add now. Textures are now loaded into a renderer-independent format before being passed to engine systems that need them, and with the addition of texture asset references, textures are only loaded from the hard drive once they are needed (and are kept in memory afterwards). There is now a set of active chunks that are added and removed as the player moves around. This release focuses on improving how the game world is simulated in order to more closely match the original game. Diagonal walls have same collision as wallsįor details on how to get OpenTESArena running, follow these instructions.Īnd check out the roadmap to see what's planned for the next release!. ![]() Tavern names in Imperial City don't match original game.Translucent entities exhibit vertical line artifacts (related to multi-threading).The chasm wall texture of a deleted floor voxel might not match the original game.Sometimes lights will not be counted as being visible to the camera (related to chunk system).The game world is empty for one frame after fast traveling, especially when arriving at a city with an arrival pop-up message. ![]()
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